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VIrtual Japan

A 3D project using Maya, ZBrush, Substance Painter, and Unreal Engine to create a Scenic Japan Temple VR Experience

Contributions & Reflections
About
ABOUT

To learn new skill sets, a self-developed proposal of goals and desired outcomes. As a 3D Art and Animation degree student, it was decided that a game would be created, which would include a variety of 3D Industry standard software in ways that they have not previously been implemented in prior experience.

With HISTORICAL JAPAN and ORGANIC NATURE as the fundamental style, a 'Digital Japanese Experience' with consistency in theme, stylizing and game functionality. Which are the factors dictating the success or failure of this experiential collab project.

Aiming to Gain Experience In:

Maya, Substance Painter, Substance Designer, ZBrush, Unreal Engine

Programs Used

Maya

Substance Painter

Substance Designer

Unreal Engine

ZBrush

Research Sources

Artstation

Pluralsight

Allegorithmic

YouTube

3D Artist Magazine

Site Directory
Artist Profiles
Jordan O'Neill
Ryan Ricketts
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Social Links
Jordan O'Neill
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Ryan Ricketts
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