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日本の冒険
Contributions & Reflections
About

ABOUT
To learn new skill sets, a self-developed proposal of goals and desired outcomes. As a 3D Art and Animation degree student, it was decided that a game would be created, which would include a variety of 3D Industry standard software in ways that they have not previously been implemented in prior experience.
With HISTORICAL JAPAN and ORGANIC NATURE as the fundamental style, a 'Digital Japanese Experience' with consistency in theme, stylizing and game functionality. Which are the factors dictating the success or failure of this experiential collab project.
Aiming to Gain Experience In:
Maya, Substance Painter, Substance Designer, ZBrush, Unreal Engine
Programs Used
Maya
Substance Painter
Substance Designer
Unreal Engine
ZBrush
Research Sources
Site Directory
Artist Profiles
Jordan O'Neill
Ryan Ricketts
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