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VIRTUAL

JAPAN

Above: The final outcome of the project, produced in Unreal with all Lighting and partial addition of my modelled modular kit. Made with a team of two, over a period of 8-weeks, and planned for an additional four to learn basic Unreal and game production principles.

Project Description

As part of my student course work, I worked on an Unreal Engine Environment Design together with Ryan Ricketts, another student in my course. Ryan took care of the Enviro Compositing/Lighting, and I handled the Terrain Map Generating & Modelling/Texturing. Our aim was to create a prototype Japanese game environment. This involved the use of Unreal Engine, Maya, Substance Painter, World Machine and ZBrush to create an environment with a realistic Japanese aesthetic. 

 

There were some added botanical props from the asset pack called the Soul City Pack to fill out the game environment a bit more completely.

 

I learnt the concept of building modular game assets and while I subsequently found improved process methods, I was really happy with the results of my efforts by the time the final submission date came around.

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To read deeper I made this blog report site during the subject: HERE

Software Used in Project

657J1-WWN450-T940-1__17239.1521168982.jp
subP.png
kisspng-unreal-engine-4-game-developers-
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Maya

Substance Painter

Unreal Engine

ZBrush

Project Photo Gallery 

Final Renders Gallery 

  • ArtStation
  • Behance
  • Sketchfab
  • LinkedIn

Contacts Here!

jordan.anthony.oneill.com

© 2019 by Jordan O'Neill

  • ArtStation
  • Behance
  • Sketchfab
  • LinkedIn
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