
MARTIAN MARGARITA
Above: Final beauty render of the indoor component of this project, which I handled in part, as half of its contents were prepared by other team members. This image has been colour-graded in Photoshop to produce a presentable still-image.
Project Description
As part of a class wide project we had a Stylised Space Pizza Delivery as a storyboard concept. With specific dedicated roles I did greyboxing and prop modelling of the cars for the first 5-weeks of 12, which are shown in the gallery below.
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After that I then contributed to the indoor scene by reworking much of the broken objects, as well and filling in the spaces to complete the composition, Uving, texturing in Substance Painter. Which was done simultaneously with lighting the scene and checking how it renders with Arnold in Maya.
The hero image shown above was then colour graded in photoshop as a still images. My aim with doing so, was to brighten and emulate some of the Pixar inspired contrasts between the blues and warmer orange-pink colours.
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This project helped show me the joys and pains of working with a large group of people, and I took a partial leadership role to ensure things kept on track during most of the project.
Software Used in Project



Maya
Substance Painter
Arnold Render
Project Photo Gallery
Video Turntable of the items I had modelled for the exterior components of the film. I put a black background in as I found it would be a most fitting choice, as it would be shown in an outer space environment, where it likely will have to contend with a black background.
Scene Breakdowns

Final Lighting and Set Composition Rendered in Maya with Arnold

Work in progress render with a floating yarn ball to make sure the character is properly lit once referenced in.

The entry point of a space vespa crashes through the roof and crumples into the floor. This had to be done via modelling and repositioning the existing props as the person doing the FX had little input to the group.


Adding a cat bowl, fine china cabinet and the wall fixtures I continued on to fix the non-manifold items created by other people from our team.

This render shows a visual of how many objects, and the placement of them, in this colour coded render.